Archive for April, 2010

The Frugal Geek

Monday, April 12th, 2010

I am routinely bewildered by how much my friends spend on games. Games are not cheap.  Perhaps I have become so, and that is the problem. Still…cheap, I feel, is the wrong word to describe someone who is careful with how they spend their money.  Let’s look at the definition of an alternative word, frugal:

Economical in the use or appropriation of resources; not wasteful or lavish; wise in the expenditure or application of force, materials, time, etc.;

I think a great many of us fall under this description, especially these days while the world economy is in the toilet.  Game publishers regularly put out $50 hardback editions, $50-60 board games, $20-$35 expansions.  Computer games routinely cost $30-$60 dollars. Going to the movies is going up again, and comics aren’t getting any less expensive.  Beyond that, time itself is at a premium, especially for those of us with one or more jobs, families, and other commitments. What’s a cost-conscious geek to do?

This is the question I’ll be exploring in the next several articles. Welcome to The Frugal Geek.

The inspiration for this is series is my own frustration from years of being utterly stunned at how much people spend on their habits and their passions, being envious of their wonderful toys, yet being reluctant to drop the cash necessary to keep up because something in me says that I could be spending that money more wisely.

A little background for new readers: I am a geek in my very, very late thirties. I have a full time job, a wife, three kids, rent to pay, two cars, insurance, etc, etc, etc. I’m a family guy who has to make budgeting decisions about ,y hobbies in terms of feeding my kids and keeping the roof over our head, just like many folks out there. And like many of you, I would go completely mad in  a dealer room at a convention if ever let loose to buy whatever I wanted.

The purpose of this series is to explore how to deal with lack of funds with tricks, alternatives, and common sense. I’ll be exploring all manner of geekdom, and I welcome your own thoughts on how you manage your own funds, how you control your spending, and how you reward yourself.

Next column: The Frgual Geek and Games.

Lair Links for 2010.04.09

Friday, April 9th, 2010

Plottus Interruptus

Thursday, April 8th, 2010

I was sitting at my desk this morning, pondering whether I ought to deploy a squadron of shock troops to The Holden Arboretum to secure the grounds for our upcoming Arbor Day celebration when an instant messaging window popped up in front of my tactical planning map. As I was in a tactical frame of mind, I carefully considered my response to this unsolicited interruption; should I have the offender reassigned to our speculum farm in New Zealand, or was there a more appropriate response? This is the conversation that followed, including the initial unsolicited interruption:

Miscellaneous G™: Trolololo lo lololo lololo lololo lololooooo!
Overlord Johnson: Yo ya yo ya yoooooo!
Miscellaneous G™: Hahahahaha! Hohohohoho!
Overlord Johnson: Ya yaaaaaaaaaaaaaaaaaaa! Ya ya yoooooooooo! La la laaa la lo looooo.

I think I handled the situation quite well; clearly the Measured Response Therapy is having the desired effect.

Incidentally, I’ve decided that Overlord Miller and I will observe Arbor Day right here at the Lair. If (unlike us) you are not banned from The Holden Arboretum for life, you may be interested to know that admission is once again free on Arbor Day weekend (Friday, April 30 – Monday, May 2, 2010).

Anatomy of a TSL Comic

Wednesday, April 7th, 2010

Generally, the Overlords don’t condone the sharing of Secret Lair behind the scenes information with just anyone. They have a Secret image to uphold, and all that, you understand. However, I have been given special allowances on this fine day to divulge previously classified data with you, the fine readers of The Secret Lair. That’s right, today I get to share with you a behind the scenes look at what it takes to put together a TSL webcomic.

Down in the Archives of Unspeakable Knowledge, the Overlords and myself share access to the official TSL webcomic script. As we think up of, or in many cases, actually experience, witty and humorous situations1 occurring around the lair, we record the details using the ink of a virgin cuttlefish into the  parchment of a thousand Antarctic wasp nests, where all TSL webcomic scripts have been written down since the beginning of time.2

After a single script has been created, work on illustrating the script doesn’t occur until a special committee of inter-dimensional consultants give the okay.3 We don’t ask how they know when the time is right time, we just accept it. They are paid professionals, after all.Working from the script, I first go about creating a rough sketch of the comic. Sometimes this happens on actual slaughtered trees, but most of the time it’s directly in Photoshop.4 I have a template that I work from to save time. Depending on the comic I may need to adjust the borders a bit. For the most part, the various templates I have work for just about all scripts.

After the sketch phase, I create a new layer to start drawing in the ink. I use a slanted brush with pen pressure dynamics turned on to allow for line weight variety when I draw.

Once the ink is down, I go over the image one more time with the ink brush and thicken up the outline of the characters, giving them more depth.

Now that the ink is finished, it’s time for color. To speed up the process, I go through and select like colored areas and fill them all in at the same time on a different layer. I go through this select and fill process until everything is filled in. I then go over the image one more time and touch up any spots that may have been missed.

At this point, I create yet another layer, set at something like 30% opacity, and with a black colored brush, I add some shadows. If the situation calls for extra depth, I may go in a do the same thing with a white brush to add highlights.

Finally, the text from the script is added. I spend a little bit of time moving each dialog around to make sure everything fits, checking for spelling errors, and just making sure the script is good to go. Once I’m satisfied with the text positions, I take my slanty black pen again and add dialog bubble outlines. Then these get filled with white. The “Spiffy Title” gets changed to the actual spiffy title and additional authors get added to the credits.

If everything looks good, I package up the comic and send it to the Overlords for scheduling.5 Then, at some point deemed appropriate by the Overlords, the comic gets posted.

  1. In retrospect, of course. []
  2. i.e. Google Docs. []
  3. i.e. Whenever I get around to it. And you thought we had schedules. Schedules are for the weak. []
  4. That’s right, The Secret Lair is a GREEN establishment. Even the bits we use are 100% recycled. []
  5. So, um, you know how I said earlier how schedules were for the weak? Well, that’s entirely true except when it comes to the Overlords. They, of course, have absolutely, positively, no weaknesses whatsoever. Oh, and sometimes we do have schedules. So, yeah, that other last statement was a lie. []

Lair Links for 2010.04.02

Friday, April 2nd, 2010

Episode 0033: The One Without a Title

Thursday, April 1st, 2010

Do you remember your first computer? Mine was an Apple //GS with two floppy drives (5.25″ and 3.5″), no hard drive, a whopping 1.25MB of RAM and an ImageWriter II dot-matrix printer that churned out a whopping four pages per minute (maybe 1-2ppm if I used the color cartridge). Eventually, I added a blazing-fast 2400-baud modem and connected to my first bulletin board system.

I’ve owned a number of Windows PCs since the late 1980s, but this year I came full circle; I’m typing these show notes on Dr. Heckle and Mr. Jive, my dual-booting MacBook. Lest anyone think the poor, old Apple //GS was abandoned, let me assure you that it lives to this day, housing the Lair’s artificial intelligence, BECKI.

On this episode of the podcast, we hearken back to days gone by, reminiscing about computers in an age before dial-up Internet access, when the BBS was king and life moved at right around 30 characters per second. We also preview Project: Truth, a brand new board game from Evil Overlord Games.

Chatter

BBS: The Documentary

Musical Interlude: George R. R. Martin is Not Your Bitch by John Anealio.

Preview: Project: Truth from Evil Overlord Games

  • Project: Truth is a conspiracy board game from Evil Overlord Games.
  • The game was created by Scott Hammermill and Tim Darrows-White (Dry Dock).
  • Players attempt to uncover a global conspiracy before The DOOMSDAY Clock runs out.
  • The game is basically cooperative, but one player may become The Mole at any point.
  • Project: Truth retails for $34.95, but is on currently on sale for 33% off. (Sale ends April 06, 2010.)
  • At least one expansion is planned, which will span most of the first half of the 20th Century.

Lairkeeping