Board Game Review: Starcraft
Tuesday, July 12th, 2011Starcraft is an excellent game, but there is a steep learning curve the first time you play. Whereas I’ve gotten together on a weeknight with a single friend and finished two full games, our group of five new players at a recent board game night was unable to complete the game’s second turn in the same span of time.
The Starcraft board game has the same basic elements as the video game, but it abstracts many concepts. It does an excellent job of recreating the video game’s evenly matched yet different races. Terrans, Zerg, and Protoss all play by slightly different rules, but in the end all three sides are equal.
The Board
Like so many recent board games, the playing field in Starcraft is dynamically assembled at the game’s outset. Each player randomly draws two planet tiles, and players take turns placing and joining them. Numbered warp points can also be placed, creating pathways between distant points on the map.
Each planet consists of two, three, or four areas, and each area contains either minerals, vespene gas, or a control point. The two resources can be mined and treated as income, whereas the points are accumulated each turn in an attempt to reach the goal of 15 points and win the game.
Placing Commands
In a turn’s first phase, each player issues commands by placing command tiles on various planets. Each player has two build commands, two mobility commands, and two research commands. Four may be issued each turn. The build command allows for the creation of bases, transports, combat units, workers, and upgraded buildings that will allow for new unit types. The mobility command is issued to move combat units around within a planet, or to move them from planet to planet if a transport is available. The research command allows three separate actions. Firstly, the player may draw a card from the event deck, which grants a number of beneficial effects. Secondly, the player may draw three combat cards from his combat deck into his “hand”. And thirdly, the player may purchase all copies of a single technology and shuffle them into his combat deck. These technologies may be anything from zergling improved carapace to the battle cruiser’s Yamato cannon.
LIFO Stack
One of the game’s most interesting aspects is the fact that when commands are issued, they stack such that the last command issued by a player on a given planet must be the first command played on that planet. This means that if I play a build command on my home planet, and then an opponent plays a mobility command directly on top of my build command, I cannot build until after the opponent’s forces have moved onto my planet and presumably attacked. If I plan to move to a new planet and then build there, I must place the build command first and then the move command on top of it. When five players are placing commands and mixing command stacks, the strategy can quickly grow confusing. It’s actually a lot of fun.
The Combat
The game’s second phase involves executing commands, which is inevitably going to involve combat. When two opposing forces fight, the attacker arranges each side’s forces into individual “skirmishes”, matching up opponents one-on-one, with any extra forces being placed as reinforcements by their owner and granting bonuses to that skirmish.
Through research and at the start of each combat, players draw cards from their race-specific combat deck into their “hand”. These are the cards available to play in combat, and upgrade cards that can be purchased through research will grant special combat bonuses. Most cards list one or two unit types, giving those particular units higher attack and defense, and any other units lower values. In the end, attack and defense values are compared with reinforcement and event card modifiers taken into account, and a higher attack value kills a unit of lower defense.
The Economy
As in the video game, income and workers are a huge deal. Any time you purchase units or upgrades, you place one of your available workers onto the card representing the mineral or vespene gas you’re spending. In this way, the value of the resource and the number of workers available are both taken into account. And if the territory holding the resource you’ve spent is taken by an opponent, any workers there are killed.
Protoss, Terran, Zerg
There are six different factions – two for each race. The Protoss have the most powerful and expensive units, and the Zerg have the cheapest and weakest units. Zerg have a higher build limit, which is determined by their number of buildings rather than by supply depots or pylons. Terrans can have a larger hand of combat cards. And each race has different special abilities to research.
Each faction also has special victory conditions that can end the game early. The overmind wins if he has a base on three different planets. Jim Reynor wins if he controls six areas with minerals or gas. These conditions help to keep the game from taking an extremely long time, but are optional.
After you’ve learned the rules, which will likely take a full playthrough of the game, Starcraft is quick and fun to play. If you’re into complex board games or you like Blizzard’s Starcraft setting, you’ll like the Starcraft board game.
Starcraft
Players: 2-6
Recommended Age: 14 and up
Time to Play: 3 hours average (number of players greatly affects play time)
Price: Up to $99 retail, $45 online























Episode 0048: The Great Old Pumpkin